![water displacement texture water displacement texture](https://catlikecoding.com/unity/tutorials/flow/texture-distortion/texturing/water.png)
This solution keeps the highlights from panning horizontally, but they are still oscillating along the t axis due to the animated offset of the tĪligned displacement. Note, also, that raytraced shadows have been turned on for one of the lights. This is not a very clever workaround, so a new solution will have to be invented before Shows the result of only animating the displacement along the t axis.
WATER DISPLACEMENT TEXTURE MOVIE
I believe this is due to the animated offset of the s-oriented displacement pattern, and so the movie below Horizontally across the image - very undesirable.
![water displacement texture water displacement texture](https://i.stack.imgur.com/3MuN2.jpg)
However, the highlights of the water surface are moving
![water displacement texture water displacement texture](https://www.sketchuptextureclub.com/public/texture/0050-snow-texture-seamless-hr-displacement.jpg)
Again, the geometry has been scaled up and the camera zoomed in.Īs you can see, the environment map has a dramatic effect on the appearance of the water. Properties, but this time an environment map and several lights were added. The movie below shows the same piece of geometry with the same surface color Texture file used to give the water surface a more realistic appearance. Areas of the geometry which were highly displaced were given a lighterĪs you can see in the source code posted above, the surface shader is capable of using an environment reflection map. Overall displacement of the geometry - a value recieved from the displacement shader. In the movie below, a surface shader is used to colorize the water geometry. This technique is used in order to share variable value
WATER DISPLACEMENT TEXTURE HOW TO
Their combination, with a scaled piece of geometry and a zoomed in camera.Ī crucial part of this lesson was learning how to achieve shader to shader messaging. When added together, these two displacement patterns create a decent representation of water surface movement. This noise is using a secondĬoordinate system to differentiate it from that used in the first displacement. The second displacement, shown in the movie below, creates a slightly more subtle pattern along the s axis, also using noise. This noise is modified using an explicitly defined coordinate system, whichĬan be animated to add variety to the noise pattern. Sin pattern running along the t axis using noise-adjusted t values. The first displacement, shown in the movie below, is created using a The water ripple pattern is too complex for a single displacement to mimic, and so it was decided thatĪt least two separate displacements would be written into the shader. This was taken in hopes of recreating a similar The video below is reference taken of a body of water, specifically the Savannah River. The objective of this project was to write a custom displacement shader which mimics the surface ripples of a body of water.